Global Leisure Products industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value 2006-10, and forecast to 2015). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global leisure products market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
*The global leisure products market consists of the total revenues generated through the sale of games software, toys & games, and sporting equipment.
*The global leisure products market had total revenues of $184.6 billion in 2010, representing a compound annual growth rate (CAGR) of 3% for the period spanning 2006-2010.
*The toys & games segment was the market's most lucrative in 2010, with total revenues of $77.2 billion, equivalent to 41.8% of the market's overall value.
*The performance of the market is forecast to accelerate, with an anticipated CAGR of 5% for the five-year period 2010-2015, which is expected to drive the market to a value of $235.5 billion by the end of 2015.
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the leisure products market in Global
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalleisure products market
Leading company profiles reveal details of key leisure products market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Global leisure products market with five year forecasts
Key Questions Answered
What was the size of the Global leisure products market by value in 2010?
What will be the size of the Global leisure products market in 2015?
What factors are affecting the strength of competition in the Global leisure products market?
How has the market performed over the last five years?
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